Illustrated guide to AI for 10-year-olds
Illustrated guide to AI for 10-year-olds
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出版社: 采实文化
ISBN/EAN: 9786263499140
出版日期: 2025-02-27
页数: 192页
语言: Traditional Chinese
★10-year-olds will understand! Immersive AI introductory book that connects to the 108 curriculum
★ Gain a deeper understanding of the specific process of AI reinforcement learning through the treasure hunt game in the book
★ Professional AI game development company Morikatron representative: Yukito Morikawa, carefully written introductory book for children,
And a special 2025 edition has been added for Taiwanese readers, which is worth reading and thinking about.
Teachers from Suao Elementary School who received the Ministry of Education’s Outstanding Digital Learning Pilot Award:
Teacher Qiu Yiwen affirmed that this book is the best reference book for AI education
★Review and recommendation of the Chinese language by Lin Yujing, a retired teacher from Shipai Elementary School who won the Ministry of Education's Reading Promoter Award and Taipei City's Outstanding Teacher Award
AI has become an inseparable part of our daily lives, and can be seen in everything from transportation and home appliances to online customer service and popular 3C games.
This book is written by an author who has been researching AI for many years and is active in various fields of science and technology. Through the use of childlike illustrations that attract readers' attention and simple and easy-to-understand professional content, it has become an introductory book that readers of all ages can easily understand the concept of AI.
The book includes a fun paper game called "AI Adventure Learning Map", which allows readers to more easily experience AI's learning methods. While reading, they can trace the map across pages and gain a deeper understanding of the specific process of "AI reinforcement learning" through the experience of exploring the route to find the treasure chest.
Keywords for this book: #artificial intelligence #3C games #professional division of labor #human intelligence #robots #autonomous driving #AI automation #smart city #smart management system #human future
【Grasp the trend ✕Connect with the future】
This book provides essential knowledge for the new generation of AI, with illustrations every two pages, making AI scenarios clearer and more accessible. If you usually find yourself falling asleep after opening a text-heavy professional book, this book is a must-read! Enjoy a delightful reading experience!
Features of this book
This introductory book on independent deep learning that induces extended interests not only has knowledge that can answer readers' curiosity about new fields, but also can induce independent learning that extends deep interests. In addition, the arrangement theme of this book is based on the author's professional "game design", so that readers who like games can better understand how a game is designed and gain more inspiration on the application of AI in the step-by-step chapters.
Nominal recommendation
Xie Chunzhen, an image promoter at Tucheng Elementary School in New Taipei City (a reading promoter at the Ministry of Education)
Teacher Liao Shuxia from Zaixing Elementary School in Taipei City
Positive reviews
"From the time OpenAI published ChatGPT to the emergence of DeepSeek in 2025, a new wave of AI was launched in just three years.
The author of this book uses 14 chapters to introduce AI with text and pictures, so that even 10-year-old readers can understand and recognize it.
Although ChatGPT will not be able to converse fluently with humans or write novels by the time this book is completed in 2022, AI has successfully crossed the chasm and is making great strides forward. Even so, this book is still worth reading.
The author uses examples such as video games and self-driving cars to help readers understand AI, how it impacts our lives, and its future potential. I highly recommend this book to readers who want to learn more about AI and experience its learning methods together. —Lin Yujing (retired teacher at Shipai Elementary School in Taipei City)
Start your journey of exploring AI by reading! Readers, like FBI agents, use three strategies: discovery, belief, and interaction.
F (Find) Discovery popularizes knowledge about AI, fosters correct cognition, and unveils the veil of intelligent technology.
B (Belief) believes in the unlimited potential of AI, explores future trends, and creates new possibilities.
I (Interactive) Interactive learning experience enables human-machine collaboration and injects innovative energy into the world.
Deeply explore the mysteries of AI, master AI wisdom, and ultimately shine the light of wisdom in the AI wave!" - Qiu Yiwen (teacher at Su'ao Elementary School in Yilan County)
Morikawa Yukito (もりかわゆきひと)
Born in Gifu Prefecture, he graduated from the College of Art at the University of Tsukuba.
AI game designer, game planner, graphic designer.
In 2017, he founded Morikatron Co., Ltd., a professional AI game development company, and served as the company's representative director.
He is also a part-time lecturer at the University of Tsukuba and Tokyo Institute of Technology.
Related works and deeds include (the following Chinese titles are tentative translations):
In 2004, "Song of the Bear" won the Jury Recommendation Award at the Agency for Cultural Affairs Media Arts Festival.
In 2011, "Nukaka's Marriage" won the first Da Vinci E-Book Award.
His other works include: "Matchbox Brain", "Taromel's Hat", "Nukaka's Marriage", "Io's Black Ball", "Understand by Pictures: AI Artificial Intelligence", "Illustrated Introduction to AI" (co-authored), and "Our Introduction to AI".
Zhou Ziqi
A native of Tainan, she graduated from Tamkang University with a degree in Japanese Language and Literature. She currently works as a full-time translator for a Japanese company. She has translated books such as "It's Natural for Mom to Lose Her Temper! A Parent's Guide to Rational Anger Management" and "555 Recipes for Reducing Sugar and Fat."
E-mail: tzuchi30@gmail.com
Chapter 1 What is AI?
Chapter 2 AI and Human Thinking Patterns Chapter 3 What AI and Humans Are Good at and Weak at Chapter 4 AI and Games Chapter 5 AI and Robots Chapter 6 AI and Cars Chapter 7 AI and Smart Cities Chapter 8 AI and Healthcare Chapter 9 AI and News Chapter 10 AI and Education Chapter 11 Other Fields Chapter 12 AI and Art Chapter 13 AI and Humans in the Future Chapter 14 Why Do We Have to Understand AI?
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